About Eloraam and me

I seriously hate her and will leave MCForge.

Just kidding.

We had a quite long talk mixed up with anything you can randomly talk about from dev to dev and discussed the issue of mods overlapping. I could start quoting parts of it, but as i’ve said, the convo went for nearly 2 hours, doubt you want to read all of it.

In the end, we agreed upon following points:
-It’s not nice to copy other peoples work.
-As Eloraams wants to add more advanced machines to RP, she needs some basic components within her own mod, even if those are overlapping with IC.
-The fact people are dropping BCs pipes for RPs tubes is not nice, but cannot exactly be circumvented.
-It would be too much of a hassle and recoding and overall workish stuff to merge RP/IC/BC into a single mod.
-More cross-using of APIs and interfaces would benefit both mods.
-40% of our ideas for future secret projects actually match.
-Enchantments & ItemRepairs will cause a load of headache to mod-items.
-Latin is an interesting language
-Other even more unrelevant stuff

I’ve probably overreacted some in the regard of RP and did already excuse for calling her names like ‘copycat’ and similar stuff, wasn’t reeeeally fair. Given there won’t be a Macerator or Mining Drill in RP, i think i can live with Bluetricity. At least I’ve managed to ensure that the secret project will not overlap with RPs developement plans 😀

In regard to BC, it’s up to SpaceToad to decide how to handle the situation. According to Eloraam he intends to improve the Pipe system and as well add more actual BUILD machines to provide more options for players.

As far as FC goes… I doubt he will step back on his words. If he doesn’t stick to MCForge, BTW will drop into incompatibility for sure and then people will (and i assume i’m correct here) drop BTW for the other techmods… But it’s his choice how to develope his mod, after all.

 

Btw, @ v1.337 just got packed up and is being tested. Once i’ve got the rgr from an independant tester, the version will be released. You may start spamming F5 now.

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140 Responses to About Eloraam and me

  1. dragoone 34 says:

    it nice to know Eloraam agrees about mods over lapping….

    also my f5 key broke…..

  2. Aifryz says:

    Almost believed in first sentence 😛
    Hmm, autorefreshing script in AutoHotkey would be nice…(and cheaper than new keyboard :D)

  3. Xelanthol says:

    As a long time user of BC+IC, what is this RP? Does it have tube system more efficient then BC Pipes or something? The pipe system is pretty amazing to have in IC.

    • AndreyKl says:

      RedPower provides lots of staff similar, but more progressive then redstone wiring – timer, RS-triger, AND, OR, wires with different color e. t. c.
      Additionally it provides different color Lighting blocks, panels to hide your wiring. That’s what i’m using from it right now.
      As for things i disconnected – world and machines (i believe they are to much of a load because of constant drops). There are such things: Block Breaker, Deployer, Item Detector, Filter, Transporter, tubes, Blulectric Furnace, Solar panel, weapons, some king of new gems e t c.

      As far as i know, there will be frames and frame motors soon:
      Frame Motors pull Frames in a direction, along with anything adjacent to the Frame. When they pull another Frame Motor, they also pull the whole Frame connected to it also.

      • Alblaka says:

        The frame thing is actually something i will eventually use for my own worlds. Sounds like some funny to mess with.

        • AndreyKl says:

          It do allow some new tricks, like huge hidden doors in your dungeon), Huge crane or mining machine similar to build craft quarry (but more expensive and harder to build). But not sure if there is real need for it.

          Still redstone, wiring and lightning part of the mode is something from “must have” category.

          • Dirky_Jerky says:

            I think that RedPower is good enough as it was in the past, with just the wires, ICs, and microblocks, because i use it for all my redstone creations. So what i do is i dont even add the RedPower machines, yata-yata

          • Alblaka says:

            I do recommend the Frames though. Once they’re down you can possibly build mobile IC factorys.

    • Alblaka says:

      RedPower is a mod which started with a couple of redstone blocks (f.e. different gates and logic platforms), vastly reducing the size for redstone circuitry. Extremely useful.
      Recently Eloraam added tubes (similar to BC pipes) and bluetricity (similar to IC’s EU) to redPower. I would dare to say both BC and IC have the more-developed systems in this regard though. But i can fully recommend adding RP to your list of used mods, the redstone logic part is epic.

    • MorganIsCewl says:

      It stands for RedPower, and basically it’s everything you could ever want from redstone, and quite a bit more. Such as the tubes. Instead of being pipes with things, these ones supposedly work like pneumatic tubes. They’re a lot faster than BC’s pipes as well, and they also evenly distribute their load between any two or more equidistant destinations. If there’s no room anywhere, or no destinations, they just get dropped somewhere random. Any more questions, ask Eloraam on her website. I’m fairly sure that the address is obvious… 😉
      Hint: It’s eloraam.com
      Another hint: Her Twitter is @TheRealEloraam

      • MechaCrash says:

        In my opinion, while RedPower’s tubes are inherently smarter and more user friendly, they are not as programmable and customizable as BuildCraft’s pipes. Most stuff you can do with one, you can do with either, but they each have their specialties.

        Personally, I think that a lot of the shortcomings of BC’s pipes could be made up for if SpaceToad got in touch with ZeldoKavira to fold his Extra Pipes sub-mod into the main BC mod, because the functionality which they provide is largely what people go to RP tubes for. Of course, this could be seen as pipes stepping on the toes of tubes, but that’s for SpaceToad and Eloraam to hash out, I think.

    • Xelanthol says:

      Thanks for everything guys-I think I will stay with just BC+IC (And forestry :D), sounds like a great mod for people who run a lot of redstone things!

  4. GrandKaiser says:

    Oh my goodness Alblaka, over here in california, its 9:00, I just woke up and nearly fell off my bed when I saw that first line.

    On a secondary note, I am SERIOUSLY glad you guys talked. In a sense, you guys talking is like your mods talking and working things out. The encroachment shall finally end! We can stop making The Dark Sacrament with “Eloraam” on that scrap of paper.

  5. FarFarAway says:

    I’d like to see the 3 big mods using similar APIs. Eg Resulting in all machines using the Ic electricity net, making all machines working with pipes and so on (: 😀

    Anyway good job (:

    FarFar

  6. Shane says:

    im curious how is this goin to affect RP / BC / IC working together as well as they did in minecraft beta? are things goin to stop working as well or are they goin to work better? think im a little confused

  7. Aaron says:

    I don’t suppose BC, IC^2, and RP could all just be the same mod? Like, work together on a team. Crazy!

    I’m pretty confused with the extreme overlap of all these mods. Seems like a waste of time for all three to working against each other. As a user, I just want it to be simple and the best.

    Not saying it would be easy, just wishing out loud.

    • Alblaka says:

      Thanks for reminding me on that point *adds to post*

      • Withmyself64 says:

        I’ve been wanting that for a while. These mods were meant for each other. You can’t have automated systems without Buildcraft pipes, you can’t have amazing things to connect those pipes to without Industrialcraft, and you can’t have an advanced redstone system operating your factory without Redpower. All in all, if you guys are planning on collaborating more, go the full distance and everyone will benefit much more from you three working together.

        • Withmyself64 says:

          Oh yes and I think that Better Than Wolves can’t work with you guys that is fine, although if they drop Forge then things won’t go well for them, especially if you unite the mods. BTW is too different and large to be anything more than another mod with some crossover add-ons. The same thing with Equivalent Exchange, although they are a different case and it is very helpful with giant factories.

          • Dirky_Jerky says:

            I agree, though BTW was a good mod and back in beta it had a lot of automation features which these 3 mods has pretty much taken up as of the present

        • brewcrew95 says:

          I agree. I had recently posted (last night) on the Minecraft forum for a combination of the three mods. When i checked this post, I was all happy that they were thinking of combining because it would be the most amazing mod ever! But then i saw the part about it not happening. 🙁 Oh well. I guess it would probably be a giant hassle to combine three mods into one that are programmed very differently.

          • VoraciousPuma says:

            Yes, it would be more work than it’s worth, and I’m pretty sure at least one person suggests it every day. Alblaka is probably getting tired of people suggesting it.

    • Jake says:

      I don’t think Elorram would be up for that.

      I remember her stating early that she did not want to share her code with other people. For the sake of her own game, I think its called Minia or something.

      Redpower framework is pretty much based upon Minia, and she does not want it getting out to others.

      I may be wrong.

    • deus says:

      These are technical mods, blocks in which you are suppose to create more complex machinery out of.

      Streamlining it to make it more accessible destroys the potential for ingenuity and the very purpose of these mods.

      They overlap only in general term, in implementation there are tons of nuances to be used.

  8. Octave says:

    still dreaming about AlbOS … ‘o0

  9. AJ says:

    I’m gonna have to go through several keyboards from breaking my F5 key!

    On another note though, Space toad seems a little down on himself recently, he keeps calling his Forge a failure. Since this is the first time I’ve heard of another modder pulling out of forge, do you think ST’s self-deprecation is a result of BTW dropping out? I would sure feel a little depressed if someone just up and left like that on one of my projects.

    • andrew says:

      Dude if BTW wants to leave so be it the can go as long as i have IC2/RP/BC in my world besides right now im only using BC/IC2 because RP now requires clay so fire up my quarry i still need Refined iron as well as diamond and glowstone have tons of copper and tin as well

      • AJ says:

        I’ve never even used BTW honestly, IC2 and BC along with a few other assorted mods (like the void fog remover) are all I need. I’m just hoping Space toad will stick with Forge even though some people seem to be acting rather cruel about Forge.

    • Jake says:

      Flower Child sounds like an annoying brat to me.

      He may have his own reason for leaving forge, and I respect that, but doing this, he has made Better Then Wolfs a Standalone mod, that is not compatible with any other mod. He is not even considering making his own API to allow some compatibly. He is simply waiting on Notch’s “Official” API. Which I doubt will ever be released.

      He has lost my support because of this and I am sure he has lost a lot of other people support as well.

      Also, When did Space Toad say the Forge was a failure? and when did he back out of it?.

      I think you might be talking about the Source Forge, The Source Forge was the place where he hosted his BuildCraft builds. He left Source Forge for a different site, I forget the name.

      • AJ says:

        If you go to ST’s blog on the official buildcraft website he has said it outright in his youtube interview recently. He didn’t say he was backing out of it, just that he thinks the forge has failed to attract a full blown community like Risu’s Modloader and others.

        Ironically the person interviewing ST got MC Forge and Source Forge mixed up during the interview, so it’s kinda funny you’d mention that to me!

        • Bluehorazon says:

          FC has some problems with eloraam just to kill it by the name. This whole struggle is more about Forge being mostly an RP API with some support for other mods then a general Mod API.

          I think they argued about an API for Minecarts or something like this I’m not exactly sure. But the main reason for BTW dropping from Forge is that they can’t stand each other and FC feels like the last in line if it comes to Forge-development.

          At least BTW just don’t need BC, IC2 or RP because all major things do already exist in the mod and BC, IC2 and RP just make things easy. Most people who uses BTW use it for some small pieces (Like the Buddy) which they use to enhance the other 3 Techmods. So basically he opinion seems to be, that if Eloraam implemented Pipes she could also implement the other things people combine the mods for.

          Well lets just say that they messed things up between each other far more then alblaka could possibly do^^

          I understand that he doesn’t want to be dependent of an API managed mainly by a person he can’t stand.

          • AJ says:

            Oh wow, that’s a shame! Poor Spacetoad must have felt really awkward being caught between those two and their bickering.

            In the end though, As long as I can at least get IC2 and BC working together for my planned automatic smelting plant I will be happy.

          • Alblaka says:

            True, Eloraams uses MCForge to do whatever RP needs. But that’s mainly because i’ve gotten used to code stuff without needing basefiles and thus rarely request basehooks for IC :3

  10. Hacky says:

    Hey,

    first of all, sorry about my english. 😉

    Since release of MC 1.0 I look several times daylie for updates of your mods. With every mod or api released I’m getting more excited (Modloader, ModloaderMP, Buildcraft, ForgeAPI, Mo Creatures, Equivalent Exchange are already released :))

    I tried some other mods but most of them are not this good and sometimes buggy. One mod I’ve heard about (btw) I took a closer look yesterday. I’ve read a bit through the threads and the point that it’s getting (or is already) incopatible with the other mods let me quickly forget about this mod. It would be nice to have elavators wind- and watermills, but loosing all the other cool stuff for this? NO WAY!

    Your mods all have a special theme (basic mechanics / BTW; the alchemie / EE; mining and material processing / BC; electric and electronic stuff / RP; industrial revolution / IC) and there are (naturally) overlappings. These features fit all perfectly together and all of them have a wide range where they can be extended.

    So getting to the point… why don’t you guy’s walk a bit further the real pro way (forge was a first very good step!) and make your mods more modular?
    We all need ores in our mods -> forge ore dictionary
    We all need pipes -> ? time for an pipe module wich fits all of your mods
    Energy to power machines -> one energy system that fits all mods
    This would result in better usability and more satisfaction for the users. Also every single modder will have more time to work on his features, because there’s already a pipe and an energy system in specific mods.

    I think when all of you work continue working on this idea, it’s possible to make the best mod-pack ever. And I can speak just for me, but when I would have the chance to get a (expansion-) pack for minecraft which works perfectly together and adds this much cool stuff, why don’t pay a small amount of money (5 bucks or so) for it? Maybe when your mod-pack is this good there’s even a chance that it could be sold over the mojang side and reaches much more people. 😉

    Regards Hacky

    • Alblaka says:

      The problem is, if we’re meant to use the same “modules” this essentially means to merge the mods as whole. Which will make things way more complicated. The smaller the mod, the easier it’s to handle ^^

      • AndreyKl says:

        Still merging ores and energy via some API, should be really good solution. I don’t think that users want to see two types of Copper ore in their game once more. Same goes for energy – having 3 more types of energy aside redstone is a bit to much…

        • deus says:

          The ore dictionary was nice, but its not the same as the three entirely different energy systems.

          Just merging them to one is wrong way for a technical mods, streamlining will loose the rich variation and possiblities that having several mods gives.

  11. Stefan says:

    if spacetoad should drop mcforge couldnt you build your own apis with her?

    why dont build a pipeapi so there dont have to be pipes and tubes?!
    or a electric api? 😀

    split all the mods up in apis 😀 lol no just kidding.. that isnt a good idea or is it?

    • Bluehorazon says:

      SpaceToad does not want to leave the forge^^

      FC wants to drop forge, he is the developer of BTW.

  12. Gaxx says:

    i also don’t see why you should reinvent the wheel. my big automatic “throw in whatever you can use with a macerator/furnace and get the endproduct” maschine uses buildcraft for distribution/transport, industrialcraft for the maschines and redpower for timing. it works perfectly together so why not continue to cooperate further by using elements from another mod rather than creating your own?
    one idea would be to make everything that overlaps a module e.g. you don’t need RP pipes when you have BC pipes, etc. i’m also not using BC miner since i prefer the IC one. but that would also mean that every IC maschine can run with blutricity, sounds like a lot of work^^

    • Gear_SB says:

      While there is overlap between mods, it’s not total.

      BC Pipes and RP Tubes are in fact, quite different in execution.

      BC Pipes are basically random and need a lot of special pipes to sort, and mod pipes to get even distribution. But with some work, and some expensive pipes, you can do some awesome things with it. Especially with the 3.x Pipes, the gates and wiring on the tubes will add all kinds of options that RP Tubes won’t have.

      And finally allow us to be able to run engines without baby sitting them or they’ll explode.

      RP Tubes however will automate a lot of the functions of BC pipes by detecting what is inside the containers and auto sort that way, as well as equally distributing among equidistant destinations without the need to craft a tone of expensive flow and sorting pipes.

      Also, as to machines, RP is taking a different approach than either BC or IC by using frames.

      You’ll be able to build things that can do the funtions of a lot of things in either mod, but you’ll have to actually build them in the world, making them harder and more expensive to build.

      And according to Eloraam’s vision for Blutricity, RP won’t have any one block generators beside the solar panel, as she wants to have multi-block machines doing this.

      I imagine that her version of an autofactory may also be a multi-block machine as well.

      And, no offense Al, but your wiring system is ugly and hard to hide. Bluwires on the other hand are easier to place, and can be hidden by covers.

      • Michael says:

        One more reason to look forward to energy converters.

      • AndreyKl says:

        >Bluwires on the other hand are easier to place, and can be hidden by covers.
        I believe, you can use RP covers to hide IC2 wires.
        I do agree that IC2 power is a bit strange. The packet of energy going through all machines, searching for machine able to use 32EU then returning back with some loses, that’s how it looks, i hope it works a simpler way.

        Why don’t use the way Electricity works?
        How do i imagine this: no need to count routes, just find all machines connected to cable and remember them until net structure changes. Then just count the amount of energy consumed per second total by all on-line machines from the list and energy consumed by amount of cables (without counting routes or anything) that is total consumed I, same way count supplied I by all sources, burn the cables or devices if their “resistance” is too low, and add all not used energy to storage (Kirchhoff’s circuit laws) . This may kill energy measuring devices, but they can be altered by some kind of bar for BatBox and other devices, which shows amount of consumed energy in line from this device, or may show information not about EU, but about current resistance of cable+devices or info about consumed and supplied energy.

        • Alblaka says:

          You kinda described the way Enet works in IC²

          • AndreyKl says:

            is there any page/article with description of you energy system? I would like to learn and understand the way it works.

          • AndreyKl says:

            Thanks, but that’s not what i wanted to know (all this info can be found at wiki too).

            I meaned something like:
            Can storage send more than one pulse per second if there is more than one reciever?
            How EU is cicled in wires or do cicles in wires somehow count? Is EU closest way oriented?
            EU storage always sends full packets, so does that mean, that not consumed part is returned and counts loses once more or does it sends packs only to machines with free place for whole packet?

            It simply looks like internet instead of normal network from EU-meter side.

          • Alblaka says:

            @Storage: They can send x EU per frame, the limit is related to their tier. They can send too as many machines within a single frame as they’re connected to (given they can at least send 1 EU to each machine).
            @Circling EU will work, but if you have distance loss, it will aplly and “continously drain power”. EU usually go the way with least eu loss (not necessaryly the closest).
            @Eu Storages always try to send maximum sized packages. If the receiver can only take 10 EU, it will only send 10+loss EU to that direction, though.

      • VoraciousPuma says:

        You say ugly and hard to hide, I say gloriously industrial looking. I want big wires all over the place in my factory, it looks badass.

  13. Altaree says:

    I am very happy to know that the people developing my favorite mods can act like adults and work things out! I would like to sincerely thank you for making this effort to work together instead of separately.

    • PookeXVI says:

      i wish there was a ‘like.’
      i enjoy the fact as well that they act like adults and not cry that someone else is using there idea

      • Bluehorazon says:

        As I read the title (without the first line, only the title) some other things then two modders arguing about content came to my mind^^.

        But good to know that two modders, that are very important to the community (at least i think so), fixed there relationship back to something positive (well maybe it wasn’t even broken just some kind of misunderstanding).

  14. Michael says:

    I don’t really know what kind of a hit your site takes, but would it be possible for you to post a torrent of the mod somewhere so that it too is an option?

  15. Asdf1616 says:

    I think what elorram tried to do with blutricity and pipes is to make redpower a self-sufficient mod, but what she provided is just an non complete version of waht IC2 cables and BC pipes added. But this addition can even make this mods more compatible. Eg:
    Redpoer looks for IC2 installed if true not load Blutricity and use IC cables instead.

    Btw: I HATE Rp blutricity and pipes, and i love IC and BC

    • John says:

      Me too, that’s why I didn’t install machines.

    • deus says:

      Whu can’t that be up for individual clients and servers?

      I’m on a Server that uses RP, BC, IC and mods that ties energy systems together.

      And…EVERYTHING IS USED!(even the early beta blurecity stuff)

      Nothing gets in the way, and everything is available.

      I don’t understand why people want to remove content.

      • Regelneef says:

        On our server and on Industrial Rage, all these wonderful techmods are used en combined in spectacular ways. I see some overlap but in combination with Minefactory Reloaded the combinations are just endless 🙂

    • SavageKing says:

      For most of the normal uses, RP2 pipes and their “Need an available space on some kind of inventory” make it WAY easier to set up any system. Don’t hate without knowing what and how something works.

  16. imer says:

    i would actually like to read the full chat log 😀
    (both of you talked about secrets projects. give it to me! now!)

  17. Rgamer says:

    Time to finally figure out how to make Automator Refresh every 10-15 seconds. I don’t want to break f5, cause I can’t afford a new keyboard.

    • Altaree says:

      there is a firefox plugin called “reload every”. I use it for a web based dashboard at work.

  18. VoraciousPuma says:

    Very glad you worked things out with her.

    Time to f5…

  19. Hosed says:

    Two comments.

    First, BTW was never designed to be played with other mods. FlowerChild has a very specific design behind each piece he made that broke down when you added in IC2, etc. I never play BTW installed next to IC2/RP/BC, etc. That’s what MCPatcher is for (Multiple mod profiles).

    Second, as a former modder (from WAY back in the day) I can understand the frustration of other people gloming an idea from you work, tweaking it, and using it in their designs. Truthfully though, the only thing one can do is trust that their overall design will be more attractive and fun then someone elses and leave it at that. An idea is an idea and not worth much by itself. Now, if another person straight up stole code… But that hasn’t been the case here.

    All that said, I look forward to playing around with the next version of IC2. It’s a very unique and fun take on Minecraft.

  20. Remuthra says:

    I WOULD! XD

    also commence the spamming!

  21. Sempiternity87 says:

    So did anybody else notice the version number? Just remove the decimal and smile inwardly. Looking forward to the new stuff planned for IC2.

  22. Karach says:

    Once upon a time a world was created by two gods – Notch and Jeb. It was (mostly) a peaceful world, plentiful with resources, where death was only a minor inconvenience. Many humans soon inhabited the world to realize and share their creative visions among each other.
    The world seemed so perfect that it soon drew other gods to settle inside. There were very many of them: some made their goal to beautify the world; some created new dimensions within the world; some made seemingly simple alterations that made living and creating more convenient, others gave the inhabitants new tools or resources. Amongst the horde of new gods there were three that really shone. Their names were: Alblaka, SpaceToad and Eloraam. Their creations altered the world in so many ways that the inhabitants had to change their ways completely. But no one ever regretted it. What was the most important – alterations made by each of the three worked together for the benefit of the whole.
    And so it came to pass that Notch and Jeb were disregarded as gods. They didn’t leave their world, but the changes they still made to it started to be a bother to many of the world inhabitants. Soon many humans cared not for the changes made by Notch and Jeb and only waited for the new gods – Alblaka, SpaceToad and Eloraam – to bestow their blessings upon the world.

    So, um, yeah… Any one of you also have this feeling that “higher powers” met today to decide the fate of the mankind? 😉

    • FarFarAway says:

      You are aware of the fact that Minecraft has 4 Million Players + all the illegal players, and Industrial Craft is “only” played by ruffly 30k of them ? 😛

      FarFar

      • Alblaka says:

        If you only count the dedicated, smart, forum-using MC players, 30k is probably 50% of the whole population XD

        • Nerox says:

          I smiled at the “smart”, ’cause its actually true, lol.
          I see so many people ragequitting because they don’t get a proper answer from PLAYERS, which, in most cases, is the usual “how does it work”, instead of looking at the WIKI.
          But well, in the end I got the quantum suit, my laser, miner and quarry, while they still wander around in caves equipped with a pickaxe and get blown up by creeper. Their bad.

  23. dragoone 34 says:

    its 5:40 on the east coast and i don’t see a release yet….

    i dont want to wait till tommorow… :[

    • Tempelchat says:

      00:16 (GMT+1) here
      waited till now but we’ll see tomorrow if major bugs occurred 🙂

      btw greetings from austria

    • Alblaka says:

      Now, it’s 0:22 am here. I will probably take some time to sleep, leave this additional timeframe open for tests and release 1.337 before midday. Not 100% sure.

  24. MrEldritch says:

    I’m so glad that you and Eloraam decided to be reasonable. Modder cooperation, especially between two whose mods work together so well, is the best thing. 🙂

    …also, if your ideas for future/secret projects match, does that mean you’re going to drop some of them? Or are you just going to both design similar projects, but tweak them so they both have different advantages/disadvantages?

    • Alblaka says:

      I think both of us have enough ideas to mod around for years. Dropping some of the idea in favor of the other dev isn’t a big issue. F.e. i dropped my plans on *** and *** to focus on ***, farming and weapons instead :3

      • Bluehorazon says:

        Modders working together is always better then modders arguing about whatever they could argue (latin?).

        What i was thinking about… RP using EU instead of Bluetricity could improve both mods. Because it would make integrating RP-Machines into IC-Factories more easy.

        I never understand why 3 Mods needed 3 forms of Power^^. Making them one would greatly help all 3 mods. So BC or RP-Energy could be an average 32EU/t cable, connecting to IC 32EU/t cable. Because a general minecraft electricity standard would benefit all energy-using mods. We all know the power converters we need if we travel from europa to north america or vice versa… it just sucks. And Power Converters for IC/BC are also… lets say i don’t like them.

        • Michael says:

          I’d just like it to be dial-easy to control moving power back and forth between mods.

          • Stuart says:

            In my eyes, since all these mods are building toward an energy system, it would make the most sense that underlying shared mechanics would allow for a shared energy system between the mods. IC2 seems to have the most mature system in this regard, and would be the natural choice to power the other mods

        • deus says:

          Streamlining the energy to just one solution is silly, each implementation have their own strenght and weaknesses and expenses .

          Its such variables that makes building complexity fun.

        • Alblaka says:

          This was a point we discussed about, too.
          Redstone is the basic redstone component of vanilla.
          Chests are the basic item component of vanilla.
          But there’s none basic electric component for vanilla.

          • Gaxx says:

            and what consens did you reach in that point?
            wouldn’t it be possible to integrate a module for MCForge that converts one energy into another (maybe into an intern energy unit that can be retranslated into any other energy unit) or are they basicly to different for that or would it nuke our CPUs?
            i know that would could be a lot of work but the other way would be for everyone to create some transformers that do the same for their mods which could be easier for the CPU but inconvenient for the user.
            you could also just ignore it and say “everyone with his own energy”^^

  25. Blueblade11 says:

    Well, i now need a new F5 key.

    Glad to see you guys worked things out though.

  26. Withmyself64 says:

    Alblaka, will the new luminators be different colors? I would love to be able to make a Christmas tree! (although they would need to be able to be placed on leaves.

    • Michael says:

      I can answer this, since RP2 already ran across similar issues.

      1) No, the Luminators are only going to be a single light color, white, for aesthetic reasons. (If you must have blocks that /look/ like they’re multiple colors, RP2 has you covered there)

      2) Having lights /emit/ multiple colors is absolutely broken in >= 1.8.1 (including the ‘1.0’ release version). Notch recoded the lights to use a hue value from a simple linear gradient; which makes calculating the resulting shade for mixing different values of his lights stupidly easy, but absolutely bones anyone wanting to add new shades to the mix.

      • Michael says:

        Actually thinking about it further; /possibly/ the reason lights will only have one shade is the associated extra value is being used for charge level. The RP2 light blocks use two block IDs (on and off) and I’d /presume/ that they use the 16 damage values method for determining color; which would be easy enough to test if I tried giving them to my self…

        • Kyyshrrk says:

          MC is hardcoded to only allow _1_ light level of emission from _1_ blockID. Thus any block that can emit (n) levels of light requires (n) blockIDs. This means you could have easily have 32k different kinds of lights on 2 ID with metadata differentiation, but if you wanted them to emit different levels at direct vs indirect redstone power, it’s 3 IDs.

    • Alblaka says:

      Nope, not until they can actually emit colored light.

  27. John says:

    Is it out yet? It doesn’t really take that long to test it, or does it? It’s currently 2:14:30 PM (GMT +10:00) Sunday, 4 December 2011. In how many hours will it be released?

    • Ninetailed says:

      Alblaka noted above that he’s in GMT+1. Therefore, if his statement about it being out by midday proves to be true – which it might not; you never know what the testers are going to find – then that’ll be 9:00 PM your time.

      Have a little patience.

  28. Raa1337 says:

    5 keyboards later- I go and steal my neighbor’s.

    …Wait, his is already broken…

    Dang it.

  29. odain says:

    brilliant work, awaiting with anticipation the oficial opening of my server in the coming days.

  30. deus says:

    Copy poky…

    Ideas overlapping…

    In “GENERAL TERMS” yes…but as we see everything in BC, IC, etc whose functionality is similiar, has different strenght and nuances…its just gives alot more variation.

    I don’t think either of you should be afraoid of working on stuff that might be similar.

    The CPU thingies for examples…they will both be meaningful.

    Still…seems, you put the finger on issues and came up with assessments i can agree with.

    Merging the big three mods would be productive, but it also looses the sorta…freedom and crazy content that each team can come up with individidually.

    The working on eachother API’s is better alternative and its nice that this is acknowledged.

  31. SavageKing says:

    Good to see you and Elooram could talk as adults =D

    About ideas overlapping, or more precisily, pipes, i really can’t undestand how someone says she stole ST idea. Legally speaking, the code is different, it’s not stealing, but the only thing that’s the same is the concept of “Moving Things”, and there were predecessors for BC in that regard.

    Hope you, her and SP can continue to support Forge so that yours mods continue to be compatible. I would hate to lose one of them ;X

  32. Bultzen says:

    Als wahrscheinlich einziger deutscher Kommentar kann ich es auch kaum erwarten, wenn deine MOD released wird. Ich bin ein riesen Fan von IC².
    Wenn ihr es schafft eure drei richtig fetten MOD’s – welche Minecraft ansich schon überbieten – kompatibel zu halten ist die Welt von Minecraft jedenfalls gerettet 🙂

    BC+IC+RP = Best Minecraft
    ohne die Mods… = langweiliges Minecraft

    • Michael says:

      Google translate might not be exact. However yes. I will agree that IC + RP add vital elements to an otherwise boring game. They are literally to Minecraft what the Technic packs are to Lego.

      • Alblaka says:

        <3 Lego Technic

        • Bultzen says:

          <3 U – where is the download =)
          i can't wait anymore *ggg*

          Achso was ich vorhin nicht erwähnte: Ich danke dir und den anderen Moddern extrem dafür, was ihr hier geschaffen habt. Ich weiß nicht genau wie zb. Ad.fly berechnet wieviel Verdienst ihr bekommt, aber anstatt die Mods auf der Festplatte zu sichern, lad ich sie mir immer gerne neu 😉

          Ein hoch auf euch =)

    • Bluehorazon says:

      Obgleich auch deutsch, zitiere ich dann doch lieber Jeb auf englisch, der hat nämlich bezüglich Mods und Minecraft alles gesagt.

      Jeb said:

      “Until January I will be the only developer on Minecraft, so things will have to be slow initially. But my absolute main priority now is to create a mod API, because there is no way in hell I will be able to add as much content as the whole internet can do. The game needs an API, so end users can obtain the mods without hassle. I’m not going to do it all by myself though. We have a new programmer beginning in January, and we are talking to existing mod API teams, such as Bukkit, Minecraft Forge, and Minecraft Coder Pack.”

      So even the new main-developer agrees that he could never implement as much content as mods could do. There is also a schedule:

      “He went on to add that a release for the new API would likely be seen no sooner than March.”

      So we have to stick with the forge until the new API is released, because I hope community-made APIs are obsolete then. Also Jeb is known to be more mod-friendly so maybe we get colored light or some other things that modders request (well colored light isn’t the first on most modders wish-lists).

      • Alblaka says:

        Even after the release we will eventually need a community-made extension module.
        Mojang can’t push a MC update everytime a modder needs a new hook. And vice versa modders will not wait 1 month just to get their mod working after requesting a hook.
        Imho they should put ModLoader and MCforge into Vanilla and then we will create a community-sided MCForge, which will continously develope parallel to the current minecraft version and gets remerged into vanilla before each release. This way the API will continously develope and yet modders do not have to wait ages :§

  33. Michael says:

    Thinking about ‘repaired’ items….

    When I toyed around with that during 1.9p3 it was, IMO, lame. There was not nearly enough incentive to do so and I’m not sure if enchantments change that.

    If anything, I think the recycler is a good use for items near death. Or possibly a machine that breaks things down in to their components (for some cost) might drop less of a damaged item.

    • Max says:

      Wait, are we ever getting the Force field generator back? If you could take your time to re-add that in before the release that would be wonderful…

      • Alblaka says:

        I tinker with the idea of adding the Holographic ForceField Addon into IC. It’s quite nice.

        • dragoone 34 says:

          from what ive seen that particular addon is almost perfect for ic2, plus you don’t have to do all the extra coding.

    • Grendich says:

      to make things worse, repairing an item removes the enchantment.

  34. Zilverdrake says:

    Well, for me Minecraft aint fun whitout the teck mods anymore.

    I showed te game to frends of mine, and thay tought it was a bit of a boring game. Than i showed them an old map whit IC2 BC and RP. And thay loved it. Thay realy wonderd how that could not be in the original.

    And now thay boght Minecraft just for the mods 😛

    And therefor i realy think thay should make more competabilety for the mods in minecraft becouse a lot of players play the game for the big 3.

    And i realy hope you guys keep on working together. Couse the mods are great. But even better whit eathother. I also realy like the crosover mods from powercristals.

    And whit EQ and BC IC2 and MineFactory, i manged to made an full automated diamond factory from sugercane. I love it :P. And so do my frends.

    Realy keep up the good work. And thay should make an f5 auto clicker.

  35. Max says:

    Why can’t we find a way all 3 mods can get along?

    *plays “Why can’t we be friends”.*

  36. Leave a Reply says:

    Lemme guess v1.33 is postponed again pffth

  37. dragoone 34 says:

    hey Al

    how many bugs cropped up with testing this time, i know it like 3-4p.m. in germany right now and you had mentioned how it would be out before mid-day.

    just curious

  38. Gormador says:

    I absolutely HAVE TO react about what people have been saying about Flower Child and Better Than Wolves.

    First, and as said before, BTW is way better played alone. Putting it with IC2, BC or RP would break its progression design. This doesn’t mean that IC2, BC and RP are crap. I use IC2, BC and EE and am very happy with them, but I think that those mods are much more “fun” oriented (with OP items, don’t deny it : it’s fun ! ) than BTW. This mod is really thought as a Age-based development progression, with items you can’t achieve without others you had to make before hand etc… It takes a lot of time to even be able to begin using this mod features at the beginning of a world.

    Second, what Elooram has done is very selfish (from what I heard). I don’t believe code obfuscation and a meant-to-be incompatibility-reducing API can get along very well together…

    I repeat, I do have nothing against RP basic functionalities but maybe it would have been more wise not to implement stuff that already exist (even though what Elooram did is a bit different) and focusing instead on completely new features that would have amaze us (like the wiring system, which is absolutely awesome)…

    Anyway, the work you mod devs achieve is huge and we can’t be grateful enough to thank you in a proper way. Without you Minecraft would have been boring for a while now.

    (I did not recheck this post, so pardon me for any incoherence and english mistakes I could have (and certainly did) make !)

    • zeek says:

      what you heard was wrong. Eloraam doesn’t obfuscate code.

      As for using basic functionality from other mods: that’s not a smart idea. What if someone just wants to install redpower and not the others?

  39. Lanthan says:

    If the version that is going to be released is certain now, could we get a change log while you wait for the compile?

  40. Ian Maayrkas says:

    I had an heart attack between the first and the second line… don’t do that again.

  41. Philip says:

    Honestly, since you’re all together on this, Eloraam should of just added the functionality she wanted to add with her pipes/eu to BC/IC. Then this stupid overlapping wouldn’t exist. I never plan on using Blutricity or Tubes. Well at least I can just get the red power part of the mod and not the other crap that you and SpaceToad have already done so well.

  42. Xyberviri says:

    Even though it would be a bunch i would i would dream of the merger of RP/IC/BC.

  43. BAI1 says:

    i thank you for posting this. that removes some of my excess stress from telling people she didn’t copy. according to her blog IC and RP were allowed to borrow ideas between the 2 mods. the majority of the features seem completly different.

    BAI1

  44. Comradek says:

    Thank god, I was about to drop a bunch of techmods if hooks to break parts of RP were added. http://bit.ly/z7vkfV

  45. Harmony says:

    Personally, I just avoid posting on the forums, because there are just too many, excuse the language, Jackasses and assholes, that insult and make the forums unpleasant in general.

    This blog, beats Minecraft forums anyday. MCF needs more moderators, especially for RP. One of the users there actually pointed out he was being cyberbullied. And supplied the definition…

    One of many reasons I lost faith in humanity…..

    • Alblaka says:

      Casual Internet syndrome. That’s why this site has the plain&easy “do bad stuff and you’re banned” rule instead of a uselessy long thread stating random guidelines and other buerocracy. Works out much better ^^.

      But, to be fair… MCF got way more population to handle then this site. And, even more important, most users of IC love complex stuff and (no offense intended against anyone, just expressing my oppinion) got a higher grade of intelligence/maturity then an average user on MCF. Makes stuff much easier.

      And harder, they seriously find every goddamn way to exploit stuff i code :O

      • Harmony says:

        Everything has it’s up and downs.

        MCF should hire more admins.

        Maybe you need a team to find and neutralize exploits

  46. CacameMocker says:

    I think that it is nice to have modders talking without it degenerating into a flame war, and I think that something like a config option to make generators from IC make RP power or vice versa would be useful, because my ridiculous RP things are already using megawatts of energy, and a nuclear reactor would be nice, plus the RP generators look better than the IC ones, so using them for my IC systems would be nice.
    I apologize for any overuse of commas.

  47. xXthisXguyXx says:

    I know latin 😀 salve, puer et puella. Aquam bibunt?

  48. Glyphos says:

    I recently tweeted this idea to Eloraam but I haven’t yet gotten a reply, so I thought I could bring it up here since it relates to mod compatibility without merging them all. You said earlier in this topic that smaller mods are easier to manage, so for the energy conversion problem.. would it not be easier for all of you to agree on an extra energy mod which you could adhere to. For example lets say this new energy was called ModEng for arguements sake. If you all decided on a name and one of you made the mod and decided to code a convertor to this energy in each of your mods it would add backwards compatibility. For example Blutricity -> ModEng -> EU and vice versa. The mod from what I gather should be a small mod, and it saves making a new converter every time a tech mod joins the forge with a new way of doing things.. since theres a pre-established “lingua franca” of energy.

    • Alblaka says:

      Already suggested that to her, she denied, stating the three energy systems are too different to be basing of a simplifie interface.

  49. void513 says:

    first great mods Bc/ic2 you and Eloraam should put your heads together.and do more crossover for each mod like a converter or transformer and batbox to use eloraam Bluetricity with ic2 machines and ic2 machines with Bluetricity this could also eliminate overlaping machines say machine like a macenator so both of you dont end with dup machine and fighting who took whos idea and the pies not to be stepping on toes but if ppl rather use eloraam pipe mabey use her pipes in ic2 and buildcraft except for water proof pipes hope theres more collaboration between eloraam and and ppl of bc/ic2 to create better and mods and ability mods towork with each other.

  50. b1ackangel says:

    Buildcraft, IndustrialCraft and RedPower are an absolute must for technology minecraft, whether there are overlaps, I would not miss any of the mods.
    I think it’s good that you have spoken with Eloramm. In general, that the developers communicate with one another.

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