Trying to find some numbers to derive mechanics from.
Assuming MC Ale is only created by throwing Wheat, Hops and Water into a barrel, what are realistic values for these ingridents to create somethign non-poisonous? I doubt it’s 1:1:1
I can quite easyly support a multitude of different Ale/Beer types via metadata, feel free to suggest ratios for multiple sorts.
PS: Current implementation idea: Supports any ratio from up to 4:1.
The two ranges are:
-Ratio from Hops to Wheat
-Ratio from Ingridents to Water
Another variable is the time the liquid was left in a barrel (until you plug a Treetap in, the second you do the Fermentation will stop by high-tech-treetap means).
Given the set of variables, a variety of ~240 different Beere combinations should be possible. Of course, not all of them are recommended and some might even kill Steve.
Example for Beer results:
(Be advised, i designed the system before searching appropriate terms, thus i filled a few gaps in the prefixes with semi-fitting and particulary translated terms or random rubbish which appears to fit)
Lite White Brew
Watery Full Beer
Thick Black Dragonblood (< I decided to pick the name Dragonblood for long-fermented beer, indicating it’s “strong” enough to literally burn. Sidepun at Fantasy-RPGs usually having “Dragonblood” as THE killerdrink in any pub)
Clear Alcfree Ale
Note: I’ve combined the different words at random. Probably most of them won’T happen to you, unless you really intend to attempt alchemy on something simple as beer.
Implementation went suprisingly easy and the results are quite neat. The Beer effect appear somewhat balanced (using them as makeshift-potion has some serious sideeffects) and realism-oriented.
Different beer qualities and attributes influence the system well. Last thign to do is implementing the Fermenting Barrel, nothing big. :§