Now, let’s start with the good ones:
We’ve discovered a way similar to Eloraam’s one to reduce the ID usage of blocks to 1/16th (and even 1/32th for duble-ID machines).
As well, you will be capable of entering a whole new world with IC² 😀
Which actually is the disadvantage, IC² will NOT be compatible with IC-Worlds. Me and the current coder team (to be specific: Player) did wage the options against each other, but it’s just impossible to implement most of the new features without overhauling the old ones. Which again will make IC-Worlds hate IC².
Probably we will create a World Converter IC->IC² , but per se IC-Worlds just won’t run with IC².
The excessively good part about this decision is, we can vastly reduce block ID usage and freely rework the whole mod.
As the blockID was the sole limit remaining (sprites aren’t an issue and 32000 Item ID’s seemed sufficient, too), this means IC can now implement 16 times more stuff with unlimited amounts of sprites. Sounds utopic, but is real. Welcome to the Future of Industrial Minecrafting.