Comments on: Hot hotfix news https://www.industrial-craft.net/289 The official blog of Alblaka Mon, 27 Oct 2014 22:26:38 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: Max https://www.industrial-craft.net/289#comment-8984 Mon, 05 Dec 2011 15:26:36 +0000 https://www.industrial-craft.net/?p=289#comment-8984 Fantastic! This is turning out amazing.

Please, before you update to 1.0, make sure everything is good and nothing is broken.

Quality > rushed job

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By: Max https://www.industrial-craft.net/289#comment-8982 Mon, 05 Dec 2011 15:21:19 +0000 https://www.industrial-craft.net/?p=289#comment-8982 Colored lights don’t work because the blocks only display their own color/s. How bright is dependent on the proximity and power of the light sources.

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By: Max https://www.industrial-craft.net/289#comment-8977 Mon, 05 Dec 2011 14:57:03 +0000 https://www.industrial-craft.net/?p=289#comment-8977 May I suggest making the water not get destroyed by it (but lava still should), and maybe you could just simply make it repelPlayerEntity or something like that, and then do the same with mobs. That might make coding easier with something like that I think….

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By: Nerox https://www.industrial-craft.net/289#comment-8966 Mon, 05 Dec 2011 13:37:09 +0000 https://www.industrial-craft.net/?p=289#comment-8966 1.337_1 would still be an option, though.

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By: Maximized https://www.industrial-craft.net/289#comment-8948 Mon, 05 Dec 2011 10:25:23 +0000 https://www.industrial-craft.net/?p=289#comment-8948 True, but still it would be nice to have different colored luminators anyway, to indicate different functions throughout your machine/factory. The intrinsic light values are unfortunately limited by the (crappy) way MC’s light system was coded.

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By: Alblaka https://www.industrial-craft.net/289#comment-8947 Mon, 05 Dec 2011 10:16:35 +0000 https://www.industrial-craft.net/?p=289#comment-8947 Dyed luminators wouldn’t have a real purpouse unless they would actually emit colored light. Which isn’t possible.

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By: Maximized https://www.industrial-craft.net/289#comment-8946 Mon, 05 Dec 2011 10:15:40 +0000 https://www.industrial-craft.net/?p=289#comment-8946 Thanks for the hard work anyway, Alblaka. When reading stuff like “Why does Java code stop working in release, with the same coding working fine in test environments.”, it always puts a wide grin on my face as it’s SO familiar being a programmer myself. As if the laws of physics, logic and math seem to depend on the amount of people using the application and the pressure it brings.

Keep up the awesome work, I love your mod. IC2 feels like a very well-balanced and well-written mod with lots of potential.

Suggestion: how about dyed luminators?

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By: Alblaka https://www.industrial-craft.net/289#comment-8934 Mon, 05 Dec 2011 08:21:08 +0000 https://www.industrial-craft.net/?p=289#comment-8934 Either by compressing Water Cells, or by placing a pump above an infinite water source and a compressor next to it.

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By: Alblaka https://www.industrial-craft.net/289#comment-8933 Mon, 05 Dec 2011 08:20:42 +0000 https://www.industrial-craft.net/?p=289#comment-8933 Hui, guess i’ve forgot a catch there. Thanks for mentioning

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By: Alblaka https://www.industrial-craft.net/289#comment-8932 Mon, 05 Dec 2011 08:20:18 +0000 https://www.industrial-craft.net/?p=289#comment-8932 There’s a slight bug with the 2nd recipe. Typo. It’s fixed in the next hotfix (ETA todaY).

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